Oct 21, 2007, 05:10 AM // 05:10
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#1
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Frost Gate Guardian
Join Date: Oct 2007
Location: Las Vegas
Guild: Arcana Knights [AK]
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+5 AR or +30?
which do you think is more efficient?
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Oct 21, 2007, 05:12 AM // 05:12
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#2
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Frost Gate Guardian
Join Date: Jun 2007
Location: Virginia
Guild: NINE
Profession: R/E
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well it depends
if your a caster and your staying out of the line of fire then i would say health
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Oct 21, 2007, 05:17 AM // 05:17
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#3
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Frost Gate Guardian
Join Date: Oct 2007
Location: Las Vegas
Guild: Arcana Knights [AK]
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oh im a warrior, so i spose that means +5 armor?
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Oct 21, 2007, 05:19 AM // 05:19
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#4
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by ZeRG!
oh im a warrior, so i spose that means +5 armor?
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Not necessarily you could run up vs degen which the +30 would be better (for an extra 2 seconds to live lol).
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Oct 21, 2007, 05:19 AM // 05:19
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#5
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Frost Gate Guardian
Join Date: Jun 2007
Location: Virginia
Guild: NINE
Profession: R/E
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ok well elt me reprase my last post....it all depends on what you like and what you think is better
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Oct 21, 2007, 05:22 AM // 05:22
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#6
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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In PvP health is preferred.
In PvE if you don't have many monks, or their e-management is not so good, then AL can be better.
Either way, it's best to min/max if you are going for one or the other. Stack your upgrades! They mean very little on their own.
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Oct 21, 2007, 05:26 AM // 05:26
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#7
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Frost Gate Guardian
Join Date: Oct 2007
Location: Las Vegas
Guild: Arcana Knights [AK]
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ahhh yah, well i put brawlers on with glads on chest and pants so ill go armor. thx guys!
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Oct 21, 2007, 05:43 AM // 05:43
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#8
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Depends largely what kind of damage you're going to face - reducing damage is better than having health (since it reduces the total pressure on your team), but in many cases there is armor-ignoring damage (some casters, attack skills) that makes it less beneficial to have +armor.
__________________
And the heavens shall tremble.
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Oct 21, 2007, 06:44 AM // 06:44
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#10
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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+5 armor is generally better the less armor you have to start with. On a caster with 60AL, +5 armor is worth 8.3% damage reduction. On a warrior with 96 base AL, +5 AL is worth around 4.5% damage reduction. The more armor you have, the less it does.
By contrast, +30 health has the same effect for everyone, roughly a 6% increase in longevity for a character with 500 health. It's also effective vs. DP and armor-ignoring stuff, which is nice.
Moral of the story, if you're a squishy, +5 AL is probably better. If you're a big tough warrior, +30 health is probably better.
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Oct 21, 2007, 07:21 AM // 07:21
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#11
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Or, you can use some magic... called swaps.
Have +HP on default, since it will save you much more realibly against suprise spikes.
When you become center of mobs attention, switch to +armor.
However, +AL from skills is much more easy to get /and much more thatn just +5 armor.../ so you can have just +HP and leave rest on wammo with WYS. Also, imho, it is much more eficitent to leave on high hp and just have monk cast on you... SoA under focused fire is much better and makes your armor irilevant.
Morale of story: important prot/damage sources bypass armor. some even benefit from lesser armor /reversal, spirit bond .../
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btw, armor benefit is not declining, same about of armor gives you same aditional benefit regardless of existing armor.
caster given +40 armor will receive half damage they would take without it, just like warrior buffed by aditional +40 armor. in both cases damage is reduced by 1/2
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Oct 21, 2007, 08:12 AM // 08:12
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#12
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Lion's Arch Merchant
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I would recommend getting a weapon of each, and practicing weapon swapping. However, if you must choose, it varies on what you expect to face. +30 health is superior if you are expecting heavy spikes or armor-ignoring damage (including degen). +5 armor is superior if you are expecting pressure.
Quote:
Originally Posted by zwei2stein
btw, armor benefit is not declining, same about of armor gives you same aditional benefit regardless of existing armor.
caster given +40 armor will receive half damage they would take without it, just like warrior buffed by aditional +40 armor. in both cases damage is reduced by 1/2
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Not exactly - half damage on a 60AL (caster) from a 40 armor boost is going to be twice the damage reduction of a +40 armor boost on an 100AL (warrior), given that the warrior is already recieving 1/2 the damage as the caster base.
In other words, for every 40 points of physcal damage a caster takes, a warrior would take 20 from the same source. So 20 (40/2 - +40AL to caster) is a greater reduction than 10 (20/2 - +40AL to warrior). As such, armor bonus' DO give diminishing returns.
+40AL = 50% damage
+80AL = 25% damage
+120AL = 12.5% damage
+160AL = 6.25% damage
+200AL = 3.125% damage. You see the pattern?
Last edited by Muspellsheimr; Oct 21, 2007 at 08:23 AM // 08:23..
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Oct 21, 2007, 08:17 AM // 08:17
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#13
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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My smite monk uses the rinblade (req3, +5 AR vs Charr) with a +5 ar mod. Ad 16 in smite, 12 in tactics, an exalted eagis and some norn skills and you melee Hells percipice with your eyes closed.
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Oct 21, 2007, 08:23 AM // 08:23
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#14
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Lion's Arch Merchant
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Quote:
Originally Posted by EPO Bot
My smite monk uses the rinblade (req3, +5 AR vs Charr) with a +5 ar mod. Ad 16 in smite, 12 in tactics, an exalted eagis and some norn skills and you melee Hells percipice with your eyes closed.
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How does +5AL vs. Charr help against titans?
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Oct 21, 2007, 08:34 AM // 08:34
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#15
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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In PvE, the general answer is that +health is better when you're DPed and +armor is better when you are not. If you can afford to bring both mods, definitely do and switch between them; if you cannot, I would suggest sticking with +health, as you need it that much more when suffering from DP.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Oct 21, 2007, 08:46 AM // 08:46
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#16
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Desert Nomad
Join Date: Aug 2006
Profession: Mo/N
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Quote:
Originally Posted by Muspellsheimr
How does +5AL vs. Charr help against titans?
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Nothing. I added that just to be complete. The rinblade is great because it does the most damage for a req of 3 swordsmanship. I love swinging the cheap thing with lots of smite enchantments and 12 points in tactics to boot.
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Oct 21, 2007, 09:03 AM // 09:03
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#17
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Desert Nomad
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Sometimes armor is useless, HP is always useful.
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Oct 21, 2007, 09:46 AM // 09:46
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#18
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Wilds Pathfinder
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Quote:
Originally Posted by Dr Strangelove
+5 armor is generally better the less armor you have to start with. On a caster with 60AL, +5 armor is worth 8.3% damage reduction. On a warrior with 96 base AL, +5 AL is worth around 4.5% damage reduction. The more armor you have, the less it does.
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- Did you consider that with higher damage reduction to begin with, additional increase will be even more beneficial? In extreme example getting your 98% damage reduction to 99% effectively halves the damage you receive over 98% reduction.
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Oct 21, 2007, 09:55 AM // 09:55
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#19
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Krytan Explorer
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A lot of skills are more effective with higher health, eg: infuse health, flesh of my flesh, chilling victory... etc..
If you are using such skills then you take +30
If you are sacrificing health as a necro, then you would consider a weapon swap to a weapon with less hp.
In PvP higher Hp is generally desired to counter spikes, since some spikes will ignore armour. However higher armour does relieve pressure against damage heavy pressure builds.
It really depends on what you expect to come across, and your build, maybe you could consider bringing both weapon cores just in case?
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Oct 21, 2007, 10:06 AM // 10:06
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#20
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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30 hp always
no arguement
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